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This is a short video from my by far largest and most complete project, Flat-Life. It was a mod that focused on arcade-like gameplay. It moved from being a buggy singleplayer only platform mod where you couldn't shoot enemies that where on the left side of the screen to a less-buggy singleplayer and multiplayer mod with several gamemodes.
Full version 1.3 source avalible, along with a tutorial on how to implement the shader water in a Spirit based mod.
|Radiation: Day One||JeffMOD|
|Radiation: Day Two||JeffMOD|
|Radiation: Day Three||JeffMOD|
|HL:FL Mission 01-02||Skals|
|*= Included in Flat-Life 1.2|
This project had many weird names during it's development. "The Ancients", "The Artifact", "Portal Rift".
I can't remember the full story but it went something like this:
Near future: Earth gaining the technology to efficiently travel in space sparked a full-fledged space war. The player is a member of one of the factions fighting for control in space. One day your ship gets attacked and crashes over a planet full of old ruins. You find an old artifact, touch it, and suddenly you can control minds. You decide to use this power to end the war once and for all.
There was more detail to it (the old MODDB profile has a very complex and weird story summary) but you get the picture: Space - War - Mindcontrol!
Small mindcontrol tech demo » ancients_demo01.zip
I actually feel kinda bad about abandoning this one - it was turning out pretty awesome.
The old MODDB profile sums the mod up pretty good:
"You are Thomas Johnson, pointless employee without cause at the Black-Mesa research facility, somewhere in Neverland. You are a lazy scum, but you'll do anything for money. Your collegues use that to make you do stuff for them. HL:PD will feature a completely new type of gameplay: mini-quests. Your colleagues will give you a quest, you complete it and get money and other rewards. With the money you can buy weapons, health and upgrades. It will have 3 areas, when you have completed all the quests in one area you will be able to proceed to the next.
I actually made quite a few maps for this project (Some of them got remade into my small project ChickenMix 2). They had quite awesome quests too, for example: A scientist was drunk while preparing an experiment (the one that causes the accident in the original Half-Life, actually.) He got reported and he tasks you with getting rid of the reports. To destroy the reports you had to piss Barney off using the new weapon_fuckyou (which basically was the players hand doing the finger - my first model) make him chase you and lock him in, then proceed to his office and destroy the reports. Someone at TWHL also suggested a quest where you rape Otis (0o), but it never got implemented for all the obvious reasons =P
Sadly I've lost these originals maps, and all I have left is some screenshots:
The very first quest - getting an HEV suit. Notice the inventory in the lower right corner - this item was used to get a Barney away from his seat in order to enter the base unseen and avoid anyone notice you being late for work.
There was also a rather awesome Race-Otis-For-The-Donuts minigame, but sadly I can't seem to find any screenshots of that.
Ah - this thing. I'm positive I had an idea what the hell it was when I was mapping... or wait.
ChickenMix is one of my earliest projects, and there's not much backstory to it; I took some of my half-finished maps, finished them, tied them together and I had a mappack. It actually turned out ok - even though it is really short and lacks info_nodes.
There was a storyline too. Let's quote the readme:
"After the Xen incident, the scientist built a base on one of xen's moons, and sent soldiers there but somewhere on the way the commander decided to keep the base for himself. You are ordered to go there to stop him."
Uwe Boll has been in touch, wanting to buy the movie rights.
A while later I had some more semi-finished maps lying around so I decided to create a sequel. This time around you'd think I'd have some more experience and that the sequel therefore would be better. Wrong! =P The first pack is actually quite alot better. Reason for failure? I rushed. There's ugly mapping errors, ugly rushed maps, buggy entities and no ending.
On the bright side, however, it has a slightly more complex story that picks up after ChickenMix 1; The evil commander has an evil scheme to take over the world and you must stop him! It also features some of the maps from Pre Disaster, and those maps are actually pretty good.
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Cool idea. Keep it up. Hello from Russia
How do I properly install Flat Life? I put it in the Half-Life folder and it just says 0mb when I try to play it.
do you need the original half life for this?
loving the mod :)
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the client will not load? help
Thanks for sources(Flat-Life)!
What happened to Chickenfist anyway? None of these projects seem to have been finished, and the FL:S development site doesn't even exist...
UPDATE WINDINKEDIT PLUS!
pleas giv my the game
This looks like its dead.
Chikenfist!!!I cant download the artifack mindcontroll demo.Im having some weurd Glitch on filefront.Please reuploat it on to moddb.
ps:sorry for the grammar.
L31ch3(Steam): There's a Hammer 3.X FGD file included with flat-life. Simply add that to your game config, and you're ready to map for HL2D. If you're still having trouble: go to this URL: http://http://www.twhl.co.za/index.php
How do you install
the game doesn't work
More Flat-Life maps, woo!
says missngs client.dll
I want to map for Flat life but how ?
Flat... Life... Source...
Article is now live:
If there is any inconsistencies or errors, please feel free to edit. Thanks.
The very first FL version was released on 27th Sep -07.
Hey, I'm doing a little article about Flat-Life (for archiving purposes) and I am wondering what was the exact release date of the first version of Flat-Life. It's going to be posted on http://www.halflifelibrary.com
gi777, I lost interest I guess, and moved on to other stuff :P
Rawrrr, Slagsmålsklubben - Kom igen kommissarien
Whats the name of the song used in the Flat-Life video? :X
What ever happend to "The project with many weird names"
You have to add -console to the half-life shortcut first :)
ummmm.... i dont know why it happens so but when i press tilde (~) it doesnt open the console.
Note that Flat-Life doesn't work very well in DirectX mode, too.
Accidently deleted all the comments :/
@the guy who couldn't get flatlife to run:
Try disabling the shader water! cg_water 0 in the console!