print "";print "";print "";pan>"; //Do message formatting! $text = nl2br(stripslashes(strip_tags($_POST['text']))); $text = str_replace(array('[b]','[/b]','[i]','[/i]','www.'),array('','','','','http://www.'),$text); $text = ereg_replace("[[:alpha:]]+://[^<>[:space:]]+[[:alnum:]/]", "\\0", $text); $oldData = file_get_contents("",FILE_TEXT); $date = date("D M j Y G:i:s T");; $fh = fopen("", 'w+'); if ($fh == false) return; $stringData = "

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\n"; fwrite($fh, $stringData); fwrite($fh,$oldData); fclose($fh); } if(isset($_POST['submit'])) { $key=substr($_SESSION['key'],0,5); $number = $_POST['number']; if(strcmp($number,$key) == 0) addPost(); else $capFailed = true; } ?> what's left of chickenfist's projects


This is a short video from my by far largest and most complete project, Flat-Life. It was a mod that focused on arcade-like gameplay. It moved from being a buggy singleplayer only platform mod where you couldn't shoot enemies that where on the left side of the screen to a less-buggy singleplayer and multiplayer mod with several gamemodes.

Features include:

  • Platform and topdown singleplayer and multiplayer gameplay.
  • A custom weapon model system much like the one in Sven-Coop
  • The ability to play chipmusic ingame.
  • Deatmatch, team deathmatch and capture the flag multiplayer.
  • A level selection system so the player could start user made maps without using the console.
  • Implemented the water shader effect from MechMod

Full version 1.3 source avalible, along with a tutorial on how to implement the shader water in a Spirit based mod.