Flat-Life

This is a short video from my by far largest and most complete project, Flat-Life. It was a mod that focused on arcade-like gameplay. It moved from being a buggy singleplayer only platform mod where you couldn't shoot enemies that where on the left side of the screen to a less-buggy singleplayer and multiplayer mod with several gamemodes.

Features include:

  • Platform and topdown singleplayer and multiplayer gameplay.
  • A custom weapon model system much like the one in Sven-Coop
  • The ability to play chipmusic ingame.
  • Deatmatch, team deathmatch and capture the flag multiplayer.
  • A level selection system so the player could start user made maps without using the console.
  • Implemented the water shader effect from MechMod

Full version 1.3 source avalible, along with a tutorial on how to implement the shader water in a Spirit based mod.

Screenshot
Topdown multiplayer action!

Screenshot
Standard platform gameplay.

Screenshot
The shader water - all credits goes to Jason "ssjason" Matson for this one.

Downloads

Flat-Life Mod » Version 1.1 full (ty, muzzle) - 1.1 to 1.2 patch
Flat-Life Source Code (v1.3) » hl2d_v1.3_src.zip
MechMod Shader Water in Half-Life Code and Tutorial » shaderwater-implement.zip

Flat-Life Maps

MapAuthorRating
Singleplayer:
1214Sajo5/5 (3 votes)
Operation Iceflow*hlife_hotdog4/5 (1 votes)
The DarkTowerSkals4/5 (1 votes)
HL:FL Mission 01-02SkalsN/A (0 votes)
fl_lab_wadDeathan3/5 (1 votes)
HL2D Tetrisitis*hlife_hotdog5/5 (4 votes)
Multiplayer:
tp_barrenbox*Skals5/5 (1 votes)
dm_firstarena*chickenfist4.5/5 (2 votes)
ctf_omg2fort*chickenfistN/A (0 votes)
ctf_egypt*chickenfistN/A (0 votes)
*= Included in Flat-Life 1.2

Back to top


"The project with many weird names"

This project had many weird names during it's development. "The Ancients", "The Artifact", "Portal Rift".

I can't remember the full story but it went something like this:
Near future: Earth gaining the technology to efficiently travel in space sparked a full-fledged space war. The player is a member of one of the factions fighting for control in space. One day your ship gets attacked and crashes over a planet full of old ruins. You find an old artifact, touch it, and suddenly you can control minds. You decide to use this power to end the war once and for all.
There was more detail to it (the old MODDB profile has a very complex and weird story summary) but you get the picture: Space - War - Mindcontrol!

There was some good ol' shoot-em-up' action on the spaceship and the planet, but after that the focus was on mindcontrol. The player loost the ability to use normal weapons when he gained mindcontrol, and as he could control his enemies. That made for some original and fun gameplay.

Screenshot
A member of your faction aboard your ship. Notice the text dialogue system - added so I wouldn't have to voice act since I suck at it. (The player can't use mindcontrol yet, so he can use weapons)

Screenshot
Spaceship, nothing special.

Screenshot
Hm, can't remember what this guys purpose was.

Screenshot
The Jungle Planet where you gain your power! (Again: the player can't use mindcontrol yet, so he can use weapons)

Another video showing the "Damage Decal" feature and the updated MC effect.

Downloads

Small mindcontrol tech demo » ancients_demo01.zip

Back to top


Half-Life: Pre Disaster

I actually feel kinda bad about abandoning this one - it was turning out pretty awesome.

The old MODDB profile sums the mod up pretty good:
"You are Thomas Johnson, pointless employee without cause at the Black-Mesa research facility, somewhere in Neverland. You are a lazy scum, but you'll do anything for money. Your collegues use that to make you do stuff for them. HL:PD will feature a completely new type of gameplay: mini-quests. Your colleagues will give you a quest, you complete it and get money and other rewards. With the money you can buy weapons, health and upgrades. It will have 3 areas, when you have completed all the quests in one area you will be able to proceed to the next.

I actually made quite a few maps for this project (Some of them got remade into my small project ChickenMix 2). They had quite awesome quests too, for example: A scientist was drunk while preparing an experiment (the one that causes the accident in the original Half-Life, actually.) He got reported and he tasks you with getting rid of the reports. To destroy the reports you had to piss Barney off using the new weapon_fuckyou (which basically was the players hand doing the finger - my first model) make him chase you and lock him in, then proceed to his office and destroy the reports. Someone at TWHL also suggested a quest where you rape Otis, but it never got implemented for all the obvious reasons =P

Sadly I've lost these originals maps, and all I have left is some screenshots:

Screenshot
Elon wants vendetta! The blue floating things is a marker, indicating who's the target.

Screenshot
The second area - a secret facility on Cuba.

Screenshot
The very first quest - getting an HEV suit. Notice the inventory in the lower right corner - this item was used to get a Barney away from his seat in order to enter the base unseen and avoid anyone notice you being late for work.

There was also a rather awesome Race-Otis-For-The-Donuts minigame, but sadly I can't seem to find any screenshots of that.

Back to top


ChickenMix

Screenshot
Ah - this thing. I'm positive I had an idea what the hell it was when I was mapping... or wait.

ChickenMix is one of my earliest projects, and there's not much backstory to it; I took some of my half-finished maps, finished them, tied them together and I had a mappack. It actually turned out ok - even though it is really short and lacks info_nodes.

There was a storyline too. Let's quote the readme:
"After the Xen incident, the scientist built a base on one of xen's moons, and sent soldiers there but somewhere on the way the commander decided to keep the base for himself. You are ordered to go there to stop him."
Uwe Boll has been in touch, wanting to buy the movie rights.

Screenshot
Random spacestation corridor.

A while later I had some more semi-finished maps lying around so I decided to create a sequel. This time around you'd think I'd have some more experience and that the sequel therefore would be better. Wrong! =P The first pack is actually quite alot better. Reason for failure? I rushed. There's ugly mapping errors, ugly rushed maps, buggy entities and no ending.

On the bright side, however, it has a slightly more complex story that picks up after ChickenMix 1; The evil commander has an evil scheme to take over the world and you must stop him! It also features some of the maps from Pre Disaster, and those maps are actually pretty good.

Screenshot
Evil enemy hideout.

Downloads

ChickenMix » chickenmix.zip
ChickenMix 2 » chickenmix2.zip

Back to top

Comments

Message:

BBCode Availible: [b] [/b] [i] [/i]

Name:

Enter the string seen in the image above:


says missngs client.dll

Posted by me at Sun Nov 16 2008 18:29:14 CST

I want to map for Flat life but how ?

Posted by L31ch3(Steam) at Tue Oct 7 2008 4:59:11 CDT

Flat... Life... Source...

Posted by POTATO POTATO at Mon Sep 22 2008 13:48:44 CDT

Article is now live:
http://halflifelibrary.com/wiki/Flat-Life

If there is any inconsistencies or errors, please feel free to edit. Thanks.

Posted by Drath at Thu Sep 18 2008 20:53:58 CDT



The very first FL version was released on 27th Sep -07.

Posted by chickenfist at Sat Sep 13 2008 16:43:31 CDT

Hey, I'm doing a little article about Flat-Life (for archiving purposes) and I am wondering what was the exact release date of the first version of Flat-Life. It's going to be posted on http://www.halflifelibrary.com

Posted by Drath at Sat Sep 13 2008 0:11:04 CDT

gi777, I lost interest I guess, and moved on to other stuff :P

Rawrrr, Slagsmålsklubben - Kom igen kommissarien

Posted by chickenfist at Wed Sep 3 2008 9:54:37 CDT

Whats the name of the song used in the Flat-Life video? :X

Posted by Rawrrr at Mon Sep 1 2008 18:35:02 CDT

What ever happend to "The project with many weird names"

Posted by gi777 at Sun Aug 31 2008 14:21:38 CDT

You have to add -console to the half-life shortcut first :)

Posted by chickenfist at Sat Aug 16 2008 8:31:41 CDT

ummmm.... i dont know why it happens so but when i press tilde (~) it doesnt open the console.

Posted by Haraldx at Sat Aug 16 2008 4:12:16 CDT

Note that Flat-Life doesn't work very well in DirectX mode, too.

Posted by chickenfist at Fri Aug 15 2008 13:25:01 CDT

Accidently deleted all the comments :/
@the guy who couldn't get flatlife to run:
Try disabling the shader water! cg_water 0 in the console!

Posted by chickenfist at Fri Aug 15 2008 10:38:37 CDT